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// SPDX-License-Identifier: GPL-2.0
/*
* A fast, small, non-recursive O(n log n) sort for the Linux kernel
*
* This performs n*log2(n) + 0.37*n + o(n) comparisons on average,
* and 1.5*n*log2(n) + O(n) in the (very contrived) worst case.
*
* Glibc qsort() manages n*log2(n) - 1.26*n for random inputs (1.63*n
* better) at the expense of stack usage and much larger code to avoid
* quicksort's O(n^2) worst case.
*/
#include <stdio.h>
#include <stdbool.h>
#include <linux/types.h>
#include "sort.h"
#include "linux_types.h"
/**
* is_aligned - is this pointer & size okay for word-wide copying?
* @base: pointer to data
* @size: size of each element
* @align: required alignment (typically 4 or 8)
*
* Returns true if elements can be copied using word loads and stores.
* The size must be a multiple of the alignment.
*
* For some reason, gcc doesn't know to optimize "if (a & mask || b & mask)"
* to "if ((a | b) & mask)", so we do that by hand.
*/
__const __always_inline
static bool is_aligned(const void *base, size_t size, unsigned char align)
{
unsigned char lsbits = (unsigned char)size;
(void)base;
return (lsbits & (align - 1)) == 0;
}
/**
* swap_words_32 - swap two elements in 32-bit chunks
* @a: pointer to the first element to swap
* @b: pointer to the second element to swap
* @n: element size (must be a multiple of 4)
*
* Exchange the two objects in memory. This exploits base+index addressing,
* which basically all CPUs have, to minimize loop overhead computations.
*
* For some reason, on x86 gcc 7.3.0 adds a redundant test of n at the
* bottom of the loop, even though the zero flag is still valid from the
* subtract (since the intervening mov instructions don't alter the flags).
* Gcc 8.1.0 doesn't have that problem.
*/
static void swap_words_32(void *a, void *b, size_t n)
{
do {
u32 t = *(u32 *)(a + (n -= 4));
*(u32 *)(a + n) = *(u32 *)(b + n);
*(u32 *)(b + n) = t;
} while (n);
}
/**
* swap_words_64 - swap two elements in 64-bit chunks
* @a: pointer to the first element to swap
* @b: pointer to the second element to swap
* @n: element size (must be a multiple of 8)
*
* Exchange the two objects in memory. This exploits base+index
* addressing, which basically all CPUs have, to minimize loop overhead
* computations.
*
* We'd like to use 64-bit loads if possible. If they're not, emulating
* one requires base+index+4 addressing which x86 has but most other
* processors do not.
*/
static void swap_words_64(void *a, void *b, size_t n)
{
do {
u64 t = *(u64 *)(a + (n -= 8));
*(u64 *)(a + n) = *(u64 *)(b + n);
*(u64 *)(b + n) = t;
} while (n);
}
/**
* swap_bytes - swap two elements a byte at a time
* @a: pointer to the first element to swap
* @b: pointer to the second element to swap
* @n: element size
*
* This is the fallback if alignment doesn't allow using larger chunks.
*/
static void swap_bytes(void *a, void *b, size_t n)
{
do {
char t = ((char *)a)[--n];
((char *)a)[n] = ((char *)b)[n];
((char *)b)[n] = t;
} while (n);
}
/*
* The values are arbitrary as long as they can't be confused with
* a pointer, but small integers make for the smallest compare
* instructions.
*/
#define SWAP_WORDS_64 (swap_r_func_t)0
#define SWAP_WORDS_32 (swap_r_func_t)1
#define SWAP_BYTES (swap_r_func_t)2
#define SWAP_WRAPPER (swap_r_func_t)3
struct wrapper {
cmp_func_t cmp;
swap_func_t swap;
};
/*
* The function pointer is last to make tail calls most efficient if the
* compiler decides not to inline this function.
*/
static void do_swap(void *a, void *b, size_t size, swap_r_func_t swap_func, const void *priv)
{
if (swap_func == SWAP_WRAPPER) {
((const struct wrapper *)priv)->swap(a, b, (int)size);
return;
}
if (swap_func == SWAP_WORDS_64)
swap_words_64(a, b, size);
else if (swap_func == SWAP_WORDS_32)
swap_words_32(a, b, size);
else if (swap_func == SWAP_BYTES)
swap_bytes(a, b, size);
else
swap_func(a, b, (int)size, priv);
}
#define _CMP_WRAPPER ((cmp_r_func_t)0L)
static int do_cmp(const void *a, const void *b, cmp_r_func_t cmp, const void *priv)
{
if (cmp == _CMP_WRAPPER)
return ((const struct wrapper *)priv)->cmp(a, b);
return cmp(a, b, priv);
}
/**
* parent - given the offset of the child, find the offset of the parent.
* @i: the offset of the heap element whose parent is sought. Non-zero.
* @lsbit: a precomputed 1-bit mask, equal to "size & -size"
* @size: size of each element
*
* In terms of array indexes, the parent of element j = @i/@size is simply
* (j-1)/2. But when working in byte offsets, we can't use implicit
* truncation of integer divides.
*
* Fortunately, we only need one bit of the quotient, not the full divide.
* @size has a least significant bit. That bit will be clear if @i is
* an even multiple of @size, and set if it's an odd multiple.
*
* Logically, we're doing "if (i & lsbit) i -= size;", but since the
* branch is unpredictable, it's done with a bit of clever branch-free
* code instead.
*/
__const __always_inline
static size_t parent(size_t i, unsigned int lsbit, size_t size)
{
i -= size;
i -= size & -(i & lsbit);
return i / 2;
}
/**
* sort_r - sort an array of elements
* @base: pointer to data to sort
* @num: number of elements
* @size: size of each element
* @cmp_func: pointer to comparison function
* @swap_func: pointer to swap function or NULL
* @priv: third argument passed to comparison function
*
* This function does a heapsort on the given array. You may provide
* a swap_func function if you need to do something more than a memory
* copy (e.g. fix up pointers or auxiliary data), but the built-in swap
* avoids a slow retpoline and so is significantly faster.
*
* Sorting time is O(n log n) both on average and worst-case. While
* quicksort is slightly faster on average, it suffers from exploitable
* O(n*n) worst-case behavior and extra memory requirements that make
* it less suitable for kernel use.
*/
void sort_r(void *base, size_t num, size_t size,
cmp_r_func_t cmp_func,
swap_r_func_t swap_func,
const void *priv)
{
/* pre-scale counters for performance */
size_t n = num * size, a = (num/2) * size;
const unsigned int lsbit = size & -size; /* Used to find parent */
if (!a) /* num < 2 || size == 0 */
return;
/* called from 'sort' without swap function, let's pick the default */
if (swap_func == SWAP_WRAPPER && !((struct wrapper *)priv)->swap)
swap_func = NULL;
if (!swap_func) {
if (is_aligned(base, size, 8))
swap_func = SWAP_WORDS_64;
else if (is_aligned(base, size, 4))
swap_func = SWAP_WORDS_32;
else
swap_func = SWAP_BYTES;
}
/*
* Loop invariants:
* 1. elements [a,n) satisfy the heap property (compare greater than
* all of their children),
* 2. elements [n,num*size) are sorted, and
* 3. a <= b <= c <= d <= n (whenever they are valid).
*/
for (;;) {
size_t b, c, d;
if (a) /* Building heap: sift down --a */
a -= size;
else if (n -= size) /* Sorting: Extract root to --n */
do_swap(base, base + n, size, swap_func, priv);
else /* Sort complete */
break;
/*
* Sift element at "a" down into heap. This is the
* "bottom-up" variant, which significantly reduces
* calls to cmp_func(): we find the sift-down path all
* the way to the leaves (one compare per level), then
* backtrack to find where to insert the target element.
*
* Because elements tend to sift down close to the leaves,
* this uses fewer compares than doing two per level
* on the way down. (A bit more than half as many on
* average, 3/4 worst-case.)
*/
for (b = a; c = 2*b + size, (d = c + size) < n;)
b = do_cmp(base + c, base + d, cmp_func, priv) >= 0 ? c : d;
if (d == n) /* Special case last leaf with no sibling */
b = c;
/* Now backtrack from "b" to the correct location for "a" */
while (b != a && do_cmp(base + a, base + b, cmp_func, priv) >= 0)
b = parent(b, lsbit, size);
c = b; /* Where "a" belongs */
while (b != a) { /* Shift it into place */
b = parent(b, lsbit, size);
do_swap(base + b, base + c, size, swap_func, priv);
}
}
}
void sort(void *base, size_t num, size_t size,
cmp_func_t cmp_func,
swap_func_t swap_func)
{
struct wrapper w = {
.cmp = cmp_func,
.swap = swap_func,
};
return sort_r(base, num, size, _CMP_WRAPPER, SWAP_WRAPPER, &w);
}
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