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-UBI - Unsorted Block Images
-
-UBI (Latin: "where?") manages multiple logical volumes on a single
-flash device, specifically supporting NAND flash devices. UBI provides
-a flexible partitioning concept which still allows for wear-levelling
-across the whole flash device.
-
-In a sense, UBI may be compared to the Logical Volume Manager
-(LVM). Whereas LVM maps logical sector numbers to physical HDD sector
-numbers, UBI maps logical eraseblocks to physical eraseblocks.
-
-More information may be found in the UBI design documentation:
-ubidesign.pdf. Which can be found here:
-http://www.linux-mtd.infradead.org/doc/ubi.html
-
-Partitioning/Re-partitioning
-
- An UBI volume occupies a certain number of erase blocks. This is
- limited by a configured maximum volume size, which could also be
- viewed as the partition size. Each individual UBI volume's size can
- be changed independently of the other UBI volumes, provided that the
- sum of all volume sizes doesn't exceed a certain limit.
-
- UBI supports dynamic volumes and static volumes. Static volumes are
- read-only and their contents are protected by CRC check sums.
-
-Bad eraseblocks handling
-
- UBI transparently handles bad eraseblocks. When a physical
- eraseblock becomes bad, it is substituted by a good physical
- eraseblock, and the user does not even notice this.
-
-Scrubbing
-
- On a NAND flash bit flips can occur on any write operation,
- sometimes also on read. If bit flips persist on the device, at first
- they can still be corrected by ECC, but once they accumulate,
- correction will become impossible. Thus it is best to actively scrub
- the affected eraseblock, by first copying it to a free eraseblock
- and then erasing the original. The UBI layer performs this type of
- scrubbing under the covers, transparently to the UBI volume users.
-
-Erase Counts
-
- UBI maintains an erase count header per eraseblock. This frees
- higher-level layers (like file systems) from doing this and allows
- for centralized erase count management instead. The erase counts are
- used by the wear-levelling algorithm in the UBI layer. The algorithm
- itself is exchangeable.
-
-Booting from NAND
-
- For booting directly from NAND flash the hardware must at least be
- capable of fetching and executing a small portion of the NAND
- flash. Some NAND flash controllers have this kind of support. They
- usually limit the window to a few kilobytes in erase block 0. This
- "initial program loader" (IPL) must then contain sufficient logic to
- load and execute the next boot phase.
-
- Due to bad eraseblocks, which may be randomly scattered over the
- flash device, it is problematic to store the "secondary program
- loader" (SPL) statically. Also, due to bit-flips it may become
- corrupted over time. UBI allows to solve this problem gracefully by
- storing the SPL in a small static UBI volume.
-
-UBI volumes vs. static partitions
-
- UBI volumes are still very similar to static MTD partitions:
-
- * both consist of eraseblocks (logical eraseblocks in case of UBI
- volumes, and physical eraseblocks in case of static partitions;
- * both support three basic operations - read, write, erase.
-
- But UBI volumes have the following advantages over traditional
- static MTD partitions:
-
- * there are no eraseblock wear-leveling constraints in case of UBI
- volumes, so the user should not care about this;
- * there are no bit-flips and bad eraseblocks in case of UBI volumes.
-
- So, UBI volumes may be considered as flash devices with relaxed
- restrictions.
-
-Where can it be found?
-
- Documentation, kernel code and applications can be found in the MTD
- gits.
-
-What are the applications for?
-
- The applications help to create binary flash images for two
- purposes: pfi files (partial flash images) for in-system update of
- UBI volumes, and plain binary images, with or without OOB data in
- case of NAND, for a manufacturing step. Furthermore some tools
- are/and will be created that allow flash content analysis after a
- system has crashed.
-
-Who did UBI?
-
- The original ideas, where UBI is based on, were developed by Andreas
- Arnez, Frank Haverkamp and Thomas Gleixner. Josh W. Boyer and
- some others were involved too. The implementation of the kernel
- layer was done by Artem B. Bityutskiy. The user-space applications
- and tools were written by Oliver Lohmann with contributions from
- Frank Haverkamp, Andreas Arnez, and Artem. Joern Engel contributed a
- patch which modifies JFFS2 so that it can be run on a UBI
- volume. Thomas Gleixner did modifications to the NAND layer and also
- some to JFFS2 to make it work.