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Diffstat (limited to 'ubi-utils/old-utils/UBI.TXT')
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diff --git a/ubi-utils/old-utils/UBI.TXT b/ubi-utils/old-utils/UBI.TXT new file mode 100644 index 0000000..9a1c3c7 --- /dev/null +++ b/ubi-utils/old-utils/UBI.TXT @@ -0,0 +1,108 @@ +UBI - Unsorted Block Images + +UBI (Latin: "where?") manages multiple logical volumes on a single +flash device, specifically supporting NAND flash devices. UBI provides +a flexible partitioning concept which still allows for wear-levelling +across the whole flash device. + +In a sense, UBI may be compared to the Logical Volume Manager +(LVM). Whereas LVM maps logical sector numbers to physical HDD sector +numbers, UBI maps logical eraseblocks to physical eraseblocks. + +More information may be found in the UBI design documentation: +ubidesign.pdf. Which can be found here: +http://www.linux-mtd.infradead.org/doc/ubi.html + +Partitioning/Re-partitioning + + An UBI volume occupies a certain number of erase blocks. This is + limited by a configured maximum volume size, which could also be + viewed as the partition size. Each individual UBI volume's size can + be changed independently of the other UBI volumes, provided that the + sum of all volume sizes doesn't exceed a certain limit. + + UBI supports dynamic volumes and static volumes. Static volumes are + read-only and their contents are protected by CRC check sums. + +Bad eraseblocks handling + + UBI transparently handles bad eraseblocks. When a physical + eraseblock becomes bad, it is substituted by a good physical + eraseblock, and the user does not even notice this. + +Scrubbing + + On a NAND flash bit flips can occur on any write operation, + sometimes also on read. If bit flips persist on the device, at first + they can still be corrected by ECC, but once they accumulate, + correction will become impossible. Thus it is best to actively scrub + the affected eraseblock, by first copying it to a free eraseblock + and then erasing the original. The UBI layer performs this type of + scrubbing under the covers, transparently to the UBI volume users. + +Erase Counts + + UBI maintains an erase count header per eraseblock. This frees + higher-level layers (like file systems) from doing this and allows + for centralized erase count management instead. The erase counts are + used by the wear-levelling algorithm in the UBI layer. The algorithm + itself is exchangeable. + +Booting from NAND + + For booting directly from NAND flash the hardware must at least be + capable of fetching and executing a small portion of the NAND + flash. Some NAND flash controllers have this kind of support. They + usually limit the window to a few kilobytes in erase block 0. This + "initial program loader" (IPL) must then contain sufficient logic to + load and execute the next boot phase. + + Due to bad eraseblocks, which may be randomly scattered over the + flash device, it is problematic to store the "secondary program + loader" (SPL) statically. Also, due to bit-flips it may become + corrupted over time. UBI allows to solve this problem gracefully by + storing the SPL in a small static UBI volume. + +UBI volumes vs. static partitions + + UBI volumes are still very similar to static MTD partitions: + + * both consist of eraseblocks (logical eraseblocks in case of UBI + volumes, and physical eraseblocks in case of static partitions; + * both support three basic operations - read, write, erase. + + But UBI volumes have the following advantages over traditional + static MTD partitions: + + * there are no eraseblock wear-leveling constraints in case of UBI + volumes, so the user should not care about this; + * there are no bit-flips and bad eraseblocks in case of UBI volumes. + + So, UBI volumes may be considered as flash devices with relaxed + restrictions. + +Where can it be found? + + Documentation, kernel code and applications can be found in the MTD + gits. + +What are the applications for? + + The applications help to create binary flash images for two + purposes: pfi files (partial flash images) for in-system update of + UBI volumes, and plain binary images, with or without OOB data in + case of NAND, for a manufacturing step. Furthermore some tools + are/and will be created that allow flash content analysis after a + system has crashed. + +Who did UBI? + + The original ideas, where UBI is based on, were developed by Andreas + Arnez, Frank Haverkamp and Thomas Gleixner. Josh W. Boyer and + some others were involved too. The implementation of the kernel + layer was done by Artem B. Bityutskiy. The user-space applications + and tools were written by Oliver Lohmann with contributions from + Frank Haverkamp, Andreas Arnez, and Artem. Joern Engel contributed a + patch which modifies JFFS2 so that it can be run on a UBI + volume. Thomas Gleixner did modifications to the NAND layer and also + some to JFFS2 to make it work. |